#include "ParedesArthur.h"
#include <GL/glu.h>
#include "gllib/Objects.h"

void ParedesArthur::draw()
{
    glColor3f(0.9,0.9,0.9);
    gllibEightDots(-5,0,4,-4,0,4,-4,0,-4,-5,0,-4, -5,5,4,-4,5,4,-4,5,-4,-5,5,-4);
    gllibEightDots(4,0,4,5,0,4,5,0,-4,4,0,-4, 4,5,4,5,5,4,5,5,-4,4,5,-4);
    gllibEightDots(-5,0,-4,5,0,-4,5,0,-5,-5,0,-5, -5,5,-4,5,5,-4,5,5,-5,-5,5,-5);

    gllibEightDots(-5,0,5,-1,0,5,-1,0,4,-5,0,4, -5,3,5,-1,3,5,-1,3,4,-5,3,4);
    gllibEightDots(1,0,5,5,0,5,5,0,4,1,0,4, 1,3,5,5,3,5,5,3,4,1,3,4);
    gllibEightDots(-5,3,5,5,3,5,5,3,4,-5,3,4, -5,5,5,5,5,5,5,5,4,-5,5,4);

    gllibEightDots(-4,4,4,4,4,4,4,4,-4,-4,4,-4, -4,5,4,4,5,4,4,5,-4,-4,5,-4);
    gllibEightDots(-5,-1,5,5,-1,5,5,-1,-5,-5,-1,-5, -5,0,5,5,0,5,5,0,-5,-5,0,-5);
}
